If You Land on Water Works in Utility Do You Roll Again
Components
- 6 Tokens
- 24 Invention Cards
- 16 Chance Cards
- 16 Community Chest Cards
- 12 Headquarters
- two Die
- Coin Pack
Object of the Game
Move around the lath buying as many inventions as you can. The more you ain, the more rent you'll be able to collect from other players.
The game ends when the concluding invention is purchased And then the player with the most money wins!
What'due south different virtually Ms. Monopoly?
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Women brand more coin than men
Who y'all are is up to you' Just Ms. Monopoly is offering women a higher payout at the offset of the game and more than money when passing GO.
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Board spaces are inventions by women
Instead of backdrop, purchase some of the things that wouldn't exist without the innovative women who invented them!
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Railroads are now ride shares
When you state on a ride share, y'all get to zoom alee to the next ride share infinite, moving you around the board more apace so you lot can brand more money!
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Utilities have been updated
Spread-spectrum radio (which gave usa Wi-Fi!) and solar heating were both invented by women. Wi-Fi and solar heating supplant the water works and electric company. You tin can buy these just every bit you lot would the archetype utilities.
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Build headquarters instead of houses and hotels
Dream large' Once you own a complete color set of inventions, yous can build business headquarters and collect even more hire!
Setup
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Choose someone to be the Broker.
The Banker is in charge of:
- The Banking concern's money
- Headquarters
- Invention cards
- Auctions
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Banker, pass out the money. Requite each adult female <1900, requite each human: M1500.
Go along the residue of the coin in the box as the Bank.
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Shuffle the Hazard cards, and place them facedown on the game board.
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Shuffle the Community Breast cards, and place them facedown on the game lath.
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Each actor chooses a token and places it on GO.
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Put the die past the gameboard.
Game Play
Each actor rolls both dice. The highest roller starts, and play moves to the left.
On your plough:
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Roll both dice.
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Move your token clockwise that number of spaces.
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Where did you land? Carry out the rules of that board infinite.
Did you roll doubles?
Curlicue the die over again, and take another turn.
Sentinel out!
If you roll doubles three times in a row, you must immediately go to Jail! Do non complete your third turn.
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Your plough ends. Pass the dice to your left.
That'southward all yous need to know, so get going. Expect up the spaces as you land on them.
The Board Spaces
Inventions
There are two types of inventions: those that come in color sets and utilities.
Unowned Inventions
When you state on an unowned invention, yous must buy it or auction information technology.
Want to buy it?
Pay the price on the board space, and accept the invention card from the Bank.
Don't want to buy it?
The Broker must sale it. Bidding starts at M10, and anyone can increase the bid past every bit little equally M1. You don't demand to follow turn order, and the Banker ends the auction when no player is willing to increase the bid.
The highest bidder pays the Bank. If no i wants to bid on the invention, that'southward fine. No 1 pays annihilation, and the invention card stays with the Bank.
Collect Colour Sets!
When you own each invention in a color set:
- You can double the rent for those inventions!
- Yous may build Headquarters and accuse even more rent!
Owned Inventions
When you country on an invention that someone else owns, the owner must ask you for hire. If they exercise, yous must pay. If they don't ask before the next player rolls the die, you don't take to pay!
Color Set Inventions
Pay the rent shown on the invention carte.
Action Spaces
Go
When y'all pass or land on the Go space, if you're a woman, collect M240. If yous're a man, collect M200.
Free Parking
Relax! Nothing happens.
Merely Visiting
Don't worry. If y'all land here, put your token in the But Visiting department.
Go to Jail
Move your token to the In Jail space immediately! Do not collect money for passing Become. Your turn is then over.
You lot can still collect hire, bid during auctions, build Headquarters, and merchandise while y'all are in Jail.
How do I get out of Jail?
Yous have 3 options:
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Pay M50 at the start of your side by side turn, then roll and move as normal.
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Apply a Exit of Jail Free card at the showtime of your next plow if you accept 1 (or buy one from some other histrion). Put the card at the lesser of the advisable deck, then roll and motility.
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Curlicue doubles on your next plough. If you practise, you're gratis! Utilize the roll to move, and that's the end of your plow.
Yous can use up to iii turns to endeavour for doubles. If you don't roll doubles by your third plow in Jail, pay M50, and use your concluding coil to move.
Income Taxation and Luxury Tax
Pay the Banking concern the corporeality shown on the space.
Utilities
Scroll the dice to determine rent. If the possessor has i utility, rent is 4x the dice curl. If the possessor has 2 utilities, rent is 10x the dice roll.
Chance and Community Chest
Have the top card from the matching deck, and immediately do what it says.
Render it to the bottom of the deck when washed.
Headquarters
Edifice Headquarters
Once you have a complete colour set up, you can build a Headquarters! Yous don't have to wait until your plough. Pay the Headquarters toll on the invention carte, and put a Headquarters on the invention. You tin can only accept ane Headquarters per invention.
Y'all may not sell Headquarters back to the Bank or to other players.
Not Plenty Headquarters?
If multiple players desire to buy the last Headquarters, it must exist auctioned. Bids get-go at M10 and increase past as little as M10. You don't need to follow turn club. Payment goes to the Banking concern.
Deals & Trades
You can buy, sell, or swap inventions with other players at any time.
Inventions tin can be traded for cash, other inventions, and/or Get Out of Jail Gratis cards. The amount is decided by the players making the deal.
What If I Run out of Cash?
Owe money for something merely don't accept plenty to pay? Try to raise funds past selling inventions.
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Sell inventions back to the Bank for face value or to another histrion for an agreed-upon price.
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Sell inventions with a Headquarters back to the Depository financial institution for the price of rent with one Headquarters or to another player for an agreed-upon price Whether y'all sell to the Bank or some other player, the Headquarters stays where it is. It'due south OK to split a colour set.
If a thespian lands on an unowned invention with a Headquarters, that player may buy that invention for the cost listed on the lath. They get the Headquarters for free'
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Nonetheless in Debt?
You're bankrupt and out of the game!
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Do you owe some other player?
Give them all your inventions, including whatsoever Headquarters on those inventions.
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Do y'all owe the Banking concern?
All your greenbacks and inventions, including any Headquarters, go back to the Bank.
End of the Game
The game ends when all of the inventions accept been purchased. Then, players collect rent from the Banking concern for each of their inventions.
- For inventions in a prepare, collect double rent.
- For inventions with a Headquarters, collect rent for a Headquarters.
The player with the most cash wins.
Other Monopoly Editions
- Anti-Monopoly
- Monopoly City
- Monopoly Cheaters Edition
- Monopoly Deadpool
- Monopoly Bargain
- Monopoly Fortnite
- Monopoly for Millennials
- Monopoly Frozen 2
- Monopoly Game of Thrones
- Monopoly Friends
- Monopoly Gamer
- Monopoly Junior
- Monopoly Junior Electronic Cyberbanking
- Monopoly Junior Political party
- Monopoly Marvel Avengers
- Monopoly - Longest Game Always
- Monopoly Original
- Monopoly Peppa Pig
- Monopoly Socialism
- Monopoly Stranger Things
- Monopoly - The Mega Edition
- Monopoly The Simpsons
- Monopoly Speed
- Monopoly Revolution
- Monopoly Star Wars
- Monopoly Toy Story
- Monopoly Ultimate Banking
- Monopoly Voice Banking
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Source: https://www.ultraboardgames.com/monopoly/ms-monopoly-game-rules.php
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